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authornathan <nathansmith@disroot.org>2026-01-19 13:35:16 +0000
committernathan <nathansmith@disroot.org>2026-01-19 13:35:16 +0000
commitf339de8c07647ed4c5d659639f0f3e6c271faf8f (patch)
treecd6fb7c1ff260867e862c9a0ae3ec8ccb2c2101d /src/ui.c
parent2a3922ecd4a975c84e7c6efb3b5f0fe182b99d20 (diff)
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Improved viability for inventory item blinking
Diffstat (limited to 'src/ui.c')
-rw-r--r--src/ui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ui.c b/src/ui.c
index d45979b..e071036 100644
--- a/src/ui.c
+++ b/src/ui.c
@@ -357,7 +357,7 @@ void updateInventory(Inventory* inventory, Game* game)
if (mouseIsSelecting && row == mouseRow && column == mouseColumn &&
(int)(GetTime() / game->settings.inventoryItemBlinkSpeed) % 2 == 0)
{
- color = RED;
+ color = item->blinkColor;
}
DrawTextureEx(game->assets.textures[item->textureId], (Vector2){x, y}, 0.0,