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Diffstat (limited to 'assets/shaders/glsl330/instancing.fs')
-rw-r--r-- | assets/shaders/glsl330/instancing.fs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/assets/shaders/glsl330/instancing.fs b/assets/shaders/glsl330/instancing.fs new file mode 100644 index 0000000..0044ac7 --- /dev/null +++ b/assets/shaders/glsl330/instancing.fs @@ -0,0 +1,20 @@ +#version 330 core + +// https://github.com/Rogeatic/raylib-instancing + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord); + finalColor = texelColor*colDiffuse; +}
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