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-rw-r--r--assets/shaders/glsl330/instancing.fs20
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diff --git a/assets/shaders/glsl330/instancing.fs b/assets/shaders/glsl330/instancing.fs
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+#version 330 core
+
+// https://github.com/Rogeatic/raylib-instancing
+
+// Input vertex attributes (from vertex shader)
+in vec2 fragTexCoord;
+
+// Input uniform values
+uniform sampler2D texture0;
+uniform vec4 colDiffuse;
+
+// Output fragment color
+out vec4 finalColor;
+
+void main()
+{
+ // Texel color fetching from texture sampler
+ vec4 texelColor = texture(texture0, fragTexCoord);
+ finalColor = texelColor*colDiffuse;
+} \ No newline at end of file