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author | nathan <nathansmith@disroot.org> | 2025-08-08 18:48:10 +0000 |
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committer | nathan <nathansmith@disroot.org> | 2025-08-08 18:48:10 +0000 |
commit | e5acfb329827802fe2259f91701dc8762c2573b6 (patch) | |
tree | 8d461b2d0e1864633341d066f783172790c62dc9 /assets/shaders/glsl330/instancing.fs | |
parent | 94ca30b13bffe1f02313b7fd32b2320e5c490fa5 (diff) | |
download | FindThings-e5acfb329827802fe2259f91701dc8762c2573b6.tar.gz FindThings-e5acfb329827802fe2259f91701dc8762c2573b6.tar.bz2 FindThings-e5acfb329827802fe2259f91701dc8762c2573b6.zip |
Mesh instancing test working
Diffstat (limited to 'assets/shaders/glsl330/instancing.fs')
-rw-r--r-- | assets/shaders/glsl330/instancing.fs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/assets/shaders/glsl330/instancing.fs b/assets/shaders/glsl330/instancing.fs new file mode 100644 index 0000000..0044ac7 --- /dev/null +++ b/assets/shaders/glsl330/instancing.fs @@ -0,0 +1,20 @@ +#version 330 core + +// https://github.com/Rogeatic/raylib-instancing + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord); + finalColor = texelColor*colDiffuse; +}
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