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authornathan <nathansmith@disroot.org>2025-08-08 18:48:10 +0000
committernathan <nathansmith@disroot.org>2025-08-08 18:48:10 +0000
commite5acfb329827802fe2259f91701dc8762c2573b6 (patch)
tree8d461b2d0e1864633341d066f783172790c62dc9 /assets/shaders/glsl330/instancing.fs
parent94ca30b13bffe1f02313b7fd32b2320e5c490fa5 (diff)
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Mesh instancing test working
Diffstat (limited to 'assets/shaders/glsl330/instancing.fs')
-rw-r--r--assets/shaders/glsl330/instancing.fs20
1 files changed, 20 insertions, 0 deletions
diff --git a/assets/shaders/glsl330/instancing.fs b/assets/shaders/glsl330/instancing.fs
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+#version 330 core
+
+// https://github.com/Rogeatic/raylib-instancing
+
+// Input vertex attributes (from vertex shader)
+in vec2 fragTexCoord;
+
+// Input uniform values
+uniform sampler2D texture0;
+uniform vec4 colDiffuse;
+
+// Output fragment color
+out vec4 finalColor;
+
+void main()
+{
+ // Texel color fetching from texture sampler
+ vec4 texelColor = texture(texture0, fragTexCoord);
+ finalColor = texelColor*colDiffuse;
+} \ No newline at end of file