aboutsummaryrefslogtreecommitdiffstats
path: root/assets/shaders/glsl330/instancing.fs
blob: 0044ac7612bf7514610739a0fa1182d2373f3603 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
#version 330 core

// https://github.com/Rogeatic/raylib-instancing

// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;

// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;

// Output fragment color
out vec4 finalColor;

void main()
{
    // Texel color fetching from texture sampler
    vec4 texelColor = texture(texture0, fragTexCoord);
    finalColor = texelColor*colDiffuse;
}