diff options
author | nathan <nathansmith@disroot.org> | 2025-08-08 18:48:10 +0000 |
---|---|---|
committer | nathan <nathansmith@disroot.org> | 2025-08-08 18:48:10 +0000 |
commit | e5acfb329827802fe2259f91701dc8762c2573b6 (patch) | |
tree | 8d461b2d0e1864633341d066f783172790c62dc9 /assets/shaders/glsl330 | |
parent | 94ca30b13bffe1f02313b7fd32b2320e5c490fa5 (diff) | |
download | FindThings-e5acfb329827802fe2259f91701dc8762c2573b6.tar.gz FindThings-e5acfb329827802fe2259f91701dc8762c2573b6.tar.bz2 FindThings-e5acfb329827802fe2259f91701dc8762c2573b6.zip |
Mesh instancing test working
Diffstat (limited to 'assets/shaders/glsl330')
-rw-r--r-- | assets/shaders/glsl330/instancing.fs | 20 | ||||
-rw-r--r-- | assets/shaders/glsl330/instancing.vs | 31 |
2 files changed, 51 insertions, 0 deletions
diff --git a/assets/shaders/glsl330/instancing.fs b/assets/shaders/glsl330/instancing.fs new file mode 100644 index 0000000..0044ac7 --- /dev/null +++ b/assets/shaders/glsl330/instancing.fs @@ -0,0 +1,20 @@ +#version 330 core + +// https://github.com/Rogeatic/raylib-instancing + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord); + finalColor = texelColor*colDiffuse; +}
\ No newline at end of file diff --git a/assets/shaders/glsl330/instancing.vs b/assets/shaders/glsl330/instancing.vs new file mode 100644 index 0000000..800d6fd --- /dev/null +++ b/assets/shaders/glsl330/instancing.vs @@ -0,0 +1,31 @@ +#version 330 core + +// https://github.com/Rogeatic/raylib-instancing + +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; + +layout (location = 12) in mat4 instance; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 projection; +uniform mat4 view; + +// Output vertex attributes (to fragment shader) +out vec2 fragTexCoord; +out vec4 fragColor; +out vec3 fragNormal; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragTexCoord = vertexTexCoord; + + // Calculate final vertex position + mat4 mvpi = mvp * instance; + gl_Position = mvpi * vec4(vertexPosition, 1.0); +}
\ No newline at end of file |