diff options
author | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-11-24 22:14:08 -0700 |
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committer | nathansmithsmith <thenathansmithsmith@gmail.com> | 2023-11-24 22:14:08 -0700 |
commit | 31e5ed2ec9fbc28b9695db20462228a52696e6aa (patch) | |
tree | 8ac8255ce9c931212cf2b73930b99149992c863d | |
parent | d3f744321e1e114796391d0d18eb6ffd36de6e34 (diff) |
Started level 3
-rw-r--r-- | src/game.c | 2 | ||||
-rw-r--r-- | src/levels.c | 1 | ||||
-rw-r--r-- | src/levels.h | 2 | ||||
-rw-r--r-- | src/levels/level3.c | 28 | ||||
-rw-r--r-- | src/levels/level3.h | 11 | ||||
-rw-r--r-- | src/levelsInclude.h | 1 |
6 files changed, 43 insertions, 2 deletions
@@ -33,7 +33,7 @@ void initGame(Game * game) { // Levels. initLevels(&game->levels); - startLevel(game, &game->levels, 1); + startLevel(game, &game->levels, 2); } void closeGame(Game * game) { diff --git a/src/levels.c b/src/levels.c index dec7d8f..71a4306 100644 --- a/src/levels.c +++ b/src/levels.c @@ -7,6 +7,7 @@ const LevelInfo levelInfoList[LEVELS_COUNT] = { (LevelInfo){initLevel1, closelevel1, updateLevel1}, (LevelInfo){initLevel2, closelevel2, updateLevel2}, + (LevelInfo){initLevel3, closelevel3, updateLevel3}, (LevelInfo){initTestLevel, closeTestLevel, updateTestLevel} }; diff --git a/src/levels.h b/src/levels.h index b739d56..3f3419c 100644 --- a/src/levels.h +++ b/src/levels.h @@ -5,7 +5,7 @@ #ifndef LEVELS_H #define LEVELS_H -#define LEVELS_COUNT 3 +#define LEVELS_COUNT 4 #define NO_LEVEL -1 diff --git a/src/levels/level3.c b/src/levels/level3.c new file mode 100644 index 0000000..d8a8e4a --- /dev/null +++ b/src/levels/level3.c @@ -0,0 +1,28 @@ +#include "level3.h" +#include "game.h" +#include "world.h" + +void initLevel3(Game * game, Levels * levels) { + WorldEntry entries[] = { + (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()}, + (WorldEntry){ENTITY_CAPORALE, (Vector3){0.0, 0.0, 100.0}, QuaternionIdentity()} + }; + + addEntriesToWorld( + &game->world, + game, + entries, + sizeof(entries) / sizeof(WorldEntry) + ); +} + +void closelevel3(Levels * levels) { + +} + +bool updateLevel3(Game * game, Levels * levels) { + if (game->world.entitiesCount == 1) + return true; + + return false; +} diff --git a/src/levels/level3.h b/src/levels/level3.h new file mode 100644 index 0000000..85501a6 --- /dev/null +++ b/src/levels/level3.h @@ -0,0 +1,11 @@ +#include "gameCommon.h" +#include "levels.h" + +#ifndef LEVEL3_H +#define LEVEL3_H + +void initLevel3(Game * game, Levels * levels); +void closelevel3(Levels * levels); +bool updateLevel3(Game * game, Levels * levels); + +#endif diff --git a/src/levelsInclude.h b/src/levelsInclude.h index f467dca..b6a6156 100644 --- a/src/levelsInclude.h +++ b/src/levelsInclude.h @@ -1,5 +1,6 @@ #include "levels/testLevel.h" #include "levels/level1.h" #include "levels/level2.h" +#include "levels/level3.h" // As you can tell I fucking hate your stupid fat ass |