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authornathansmithsmith <thenathansmithsmith@gmail.com>2023-12-11 15:38:12 -0700
committernathansmithsmith <thenathansmithsmith@gmail.com>2023-12-11 15:38:12 -0700
commitd08baeaf02588f6ca3c6933db976b4858c539955 (patch)
tree449cf7774d2a784d2556b91dbe22a89a1202ff18
parent9e8ea2f80cbeff8341a7fbda2cf572697918808f (diff)
Added level 9
-rw-r--r--src/game.c2
-rw-r--r--src/levels.c1
-rw-r--r--src/levels.h2
-rw-r--r--src/levels/level9.c30
-rw-r--r--src/levels/level9.h11
-rw-r--r--src/levelsInclude.h1
6 files changed, 45 insertions, 2 deletions
diff --git a/src/game.c b/src/game.c
index a86c006..dad6f39 100644
--- a/src/game.c
+++ b/src/game.c
@@ -33,7 +33,7 @@ void initGame(Game * game) {
// Levels.
initLevels(&game->levels);
- startLevel(game, &game->levels, 7);
+ startLevel(game, &game->levels, 8);
}
void closeGame(Game * game) {
diff --git a/src/levels.c b/src/levels.c
index c7f933e..90221d4 100644
--- a/src/levels.c
+++ b/src/levels.c
@@ -13,6 +13,7 @@ const LevelInfo levelInfoList[LEVELS_COUNT] = {
(LevelInfo){initLevel6, closelevel6, updateLevel6},
(LevelInfo){initLevel7, closelevel7, updateLevel7},
(LevelInfo){initLevel8, closelevel8, updateLevel8},
+ (LevelInfo){initLevel9, closelevel9, updateLevel9},
(LevelInfo){initTestLevel, closeTestLevel, updateTestLevel}
};
diff --git a/src/levels.h b/src/levels.h
index 71584e3..5ee1231 100644
--- a/src/levels.h
+++ b/src/levels.h
@@ -5,7 +5,7 @@
#ifndef LEVELS_H
#define LEVELS_H
-#define LEVELS_COUNT 9
+#define LEVELS_COUNT 10
#define NO_LEVEL -1
diff --git a/src/levels/level9.c b/src/levels/level9.c
new file mode 100644
index 0000000..ccef163
--- /dev/null
+++ b/src/levels/level9.c
@@ -0,0 +1,30 @@
+#include "level9.h"
+#include "game.h"
+#include "world.h"
+#include "entity.h"
+#include "entityGrouping.h"
+
+void initLevel9(Game * game, Levels * levels) {
+ WorldEntry entries[] = {
+ (WorldEntry){ENTITY_ANTIFA, (Vector3){0.0, 0.0, 0.0}, QuaternionIdentity()},
+ (WorldEntry){ENTITY_GENERALE, (Vector3){0.0, 0.0, -800.0}, QuaternionIdentity()},
+ (WorldEntry){ENTITY_GENERALE, (Vector3){-800.0, -800.0, -800.0}, QuaternionIdentity()}
+ };
+
+ addEntriesToWorld(
+ &game->world,
+ game,
+ entries,
+ sizeof(entries) / sizeof(WorldEntry)
+ );
+
+ addSoldatoGroupWithLeader(game, ENTITY_CAPORALE, 3, (Vector3){-1000.0, 0.0, 0.0}, (Vector3){0.0, -15.0, -15.0});
+ addSoldatoGroupWithLeader(game, ENTITY_CAPORALE, 3, (Vector3){1000.0, 0.0, 0.0}, (Vector3){0.0, 15.0, 15.0});
+}
+
+void closelevel9(Levels * levels) {
+}
+
+bool updateLevel9(Game * game, Levels * levels) {
+ return game->world.entitiesCount == 1;
+}
diff --git a/src/levels/level9.h b/src/levels/level9.h
new file mode 100644
index 0000000..75ffe06
--- /dev/null
+++ b/src/levels/level9.h
@@ -0,0 +1,11 @@
+#include "gameCommon.h"
+#include "levels.h"
+
+#ifndef LEVEL9_H
+#define LEVEL9_H
+
+void initLevel9(Game * game, Levels * levels);
+void closelevel9(Levels * levels);
+bool updateLevel9(Game * game, Levels * levels);
+
+#endif
diff --git a/src/levelsInclude.h b/src/levelsInclude.h
index b21f4a6..48a6559 100644
--- a/src/levelsInclude.h
+++ b/src/levelsInclude.h
@@ -7,5 +7,6 @@
#include "levels/level6.h"
#include "levels/level7.h"
#include "levels/level8.h"
+#include "levels/level9.h"
// As you can tell I fucking hate your stupid fat ass