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author | nathansmithsmith <nathansmith7@mailfence.com> | 2023-11-05 18:34:43 -0700 |
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committer | nathansmithsmith <nathansmith7@mailfence.com> | 2023-11-05 18:34:43 -0700 |
commit | 68c003f0b7b491a3b30e4e86f2036bcf3d92f9c0 (patch) | |
tree | fe9a7a0d0d44bb0b597b50b34248593d1e283158 /src/stars.c | |
parent | c38a7c4bca5b1efcdc2fb83551c34f28a8069026 (diff) |
Even better stars (:
Diffstat (limited to 'src/stars.c')
-rw-r--r-- | src/stars.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/stars.c b/src/stars.c index 2b036e9..2a6b9fa 100644 --- a/src/stars.c +++ b/src/stars.c @@ -36,7 +36,7 @@ void drawStars(Game * game, Stars * stars) { for (i = 0; i < STAR_COUNT; ++i) { if (stars->starsUsed[i]) { - DrawSphereEx(stars->stars[i], 0.5 - (Vector3Distance(stars->stars[i], player->position) * 0.005), 4, 4, WHITE); + DrawSphereEx(stars->stars[i], 1.0 - (Vector3Distance(stars->stars[i], player->position) * 0.005), 4, 4, WHITE); // Flag for reset if to close or far. float distance = Vector3Distance(stars->stars[i], player->position); |