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authornathansmith117 <thenathansmithsmith@gmail.com>2024-02-16 18:11:02 +0000
committernathansmith117 <thenathansmithsmith@gmail.com>2024-02-16 18:11:02 +0000
commit5d1e44f80cd2fc8ebfb56096d9b2e82dee3ce39f (patch)
treebe9b1e327c1c4063f06d67d996d57b8fd0795f8b /src/ui.h
parent2150113f50b5a51b74594310d12cca55b9886e14 (diff)
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Working on textured button
Diffstat (limited to 'src/ui.h')
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diff --git a/src/ui.h b/src/ui.h
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+#include "gameCommon.h"
+
+#define UI_BUTTON_NAME_MAX 50
+
+#ifndef UI_H
+#define UI_H
+
+typedef struct TexturedButton {
+ Texture* texture; // Can be in a animation or assets.
+ Rectangle rect;
+
+ char message[UI_BUTTON_NAME_MAX];
+
+ Color backgroundColor;
+ Color foregroundColor;
+
+ bool isPressed;
+} TexturedButton;
+
+// Buttons don't need to be freed from memory. The button doesn't handle the texture memory.
+TexturedButton createTexturedButton(Texture* texture, Rectangle rect, const char* message,
+ Color backgroundColor, Color foregroundColor);
+bool updateTexturedButton(TexturedButton* button);
+
+#endif