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author | nathansmith117 <thenathansmithsmith@gmail.com> | 2024-02-16 18:11:02 +0000 |
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committer | nathansmith117 <thenathansmithsmith@gmail.com> | 2024-02-16 18:11:02 +0000 |
commit | 5d1e44f80cd2fc8ebfb56096d9b2e82dee3ce39f (patch) | |
tree | be9b1e327c1c4063f06d67d996d57b8fd0795f8b /src/ui.h | |
parent | 2150113f50b5a51b74594310d12cca55b9886e14 (diff) | |
download | PenguinYippies-5d1e44f80cd2fc8ebfb56096d9b2e82dee3ce39f.tar.gz PenguinYippies-5d1e44f80cd2fc8ebfb56096d9b2e82dee3ce39f.tar.bz2 PenguinYippies-5d1e44f80cd2fc8ebfb56096d9b2e82dee3ce39f.zip |
Working on textured button
Diffstat (limited to 'src/ui.h')
-rw-r--r-- | src/ui.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/ui.h b/src/ui.h new file mode 100644 index 0000000..717435b --- /dev/null +++ b/src/ui.h @@ -0,0 +1,25 @@ +#include "gameCommon.h" + +#define UI_BUTTON_NAME_MAX 50 + +#ifndef UI_H +#define UI_H + +typedef struct TexturedButton { + Texture* texture; // Can be in a animation or assets. + Rectangle rect; + + char message[UI_BUTTON_NAME_MAX]; + + Color backgroundColor; + Color foregroundColor; + + bool isPressed; +} TexturedButton; + +// Buttons don't need to be freed from memory. The button doesn't handle the texture memory. +TexturedButton createTexturedButton(Texture* texture, Rectangle rect, const char* message, + Color backgroundColor, Color foregroundColor); +bool updateTexturedButton(TexturedButton* button); + +#endif |