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-rw-r--r--src/ui.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/ui.h b/src/ui.h
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+++ b/src/ui.h
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+#include "gameCommon.h"
+
+#define UI_BUTTON_NAME_MAX 50
+
+#ifndef UI_H
+#define UI_H
+
+typedef struct TexturedButton {
+ Texture* texture; // Can be in a animation or assets.
+ Rectangle rect;
+
+ char message[UI_BUTTON_NAME_MAX];
+
+ Color backgroundColor;
+ Color foregroundColor;
+
+ bool isPressed;
+} TexturedButton;
+
+// Buttons don't need to be freed from memory. The button doesn't handle the texture memory.
+TexturedButton createTexturedButton(Texture* texture, Rectangle rect, const char* message,
+ Color backgroundColor, Color foregroundColor);
+bool updateTexturedButton(TexturedButton* button);
+
+#endif