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#include "gameCommon.h"
#define UI_BUTTON_NAME_MAX 50
#ifndef UI_H
#define UI_H
typedef struct TexturedButton {
Texture* texture; // Can be in a animation or assets.
Rectangle rect;
char message[UI_BUTTON_NAME_MAX];
Color backgroundColor;
Color foregroundColor;
bool isPressed;
} TexturedButton;
// Buttons don't need to be freed from memory. The button doesn't handle the texture memory.
TexturedButton createTexturedButton(Texture* texture, Rectangle rect, const char* message,
Color backgroundColor, Color foregroundColor);
bool updateTexturedButton(TexturedButton* button);
#endif
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