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#include "gameCommon.h"
#include "animation.h"
#include "ui.h"
#ifndef GAME_SCREEN_H
#define GAME_SCREEN_H
typedef struct GameScreen {
TexturedButton toGameButton;
TexturedButton toEmperorsEmporiumButton;
// The little button panel at the bottem.
Animation updateButtonAnimation;
TexturedButton updateButton;
Animation achievementsButtonAnimation;
TexturedButton achievementsButton;
Animation rebirthButtonAnimation;
TexturedButton rebirthButton;
Animation statisticsButtonAnimation;
TexturedButton statisticsButton;
} GameScreen;
void initGameScreen(GameScreen* gameScreen, Game* game);
void updateGameScreen(GameScreen* gameScreen, Game* game);
void closeGameScreen(GameScreen* gameScreen);
#endif
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